I stand at the crossroad between technology, design & the arts, and humanities. The mission of explaining the meaning of things and solving real-life problems motivates me to explore endless possibilities in the world of Interactive Digital Media by making pieces from Extended Reality & Virtual Worlds to Interactive Environment, using technologies & tools including JavaScript and its frameworks, Max/MSP/JitterProcessingHubs & SpokeMotion Capture with systems such as Motive, along with human-centered design thinkings & creativities.

Shoestring

RESEARCH
An Augmented Reality (AR) Real-time Data Visualization Framework for Immersive Multimedia Experiences

Our goal is to design and implement a distributed particle rendering framework for mixed-reality 3D data visualization to bridge mobile mixed-reality devices with a 2D immersive screen-based stage environment.

Progress as of July 2017.

Paper title: Characterizing Bottlenecks towards a Hybrid Integration of Holographic, Mobile, and Screen-based Data Visualization

Presented at Immersive Analytics @ IEEE VIS 2017

Summer research at Meteor Studio @ Arizona State University

…about this research project from our paper and the video demos of the latest progress and use cases.

GT VR Tour

Location-Based Virtual Reality Campus Tour

The VR experience offers an intuitive and immersive perspective of the campus, along with information on hot spots and tourist attractions that helps people to learn Georgia Tech’s history and campus culture & tradition, which results in a fun, efficient, and interactive information visualization and story-telling.

Marine World

A Motion Capture Marine Life Education System

Marine World is an interactive multimedia education system based on motion capture technology. It’s designed to help children learn about the different types of sea animals that live in all parts of the sea.

  • Motive by OptiTrack, a mocap system
  • Max/MSP by Cycling ’74
  • Processing 3
  • Adobe Suites

LineWave 3D

Interactive visual art piece

LineWave 3D is an interactive computer application that transforms the user into a 2D representation of themselves within a virtual 3D space. This is caused by the neon sequence of lines that are continuously moving with the user while trying to wrap around objects.

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